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Normal Mapped Turret Sentry. |
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Turret print-screened right out of the Unreal Editor. |
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Above images screened right from Maya's viewport. Viewing Turret with 'High quality' enabled for normal maps. Unlit for texture flats. |
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Used 2048 maps for color, specular, and normal maps. Also used a few of Unreal's repeating detail maps. /Turret Sentry. Back to the top? |